Glide源码解析(二)

之前已经讲过 Glide.with 了,那么今天就来讲讲 load 方法。

Glide : https://github.com/bumptech/glide

version : v4.9.0

源码解析

load 重载的方法有很多,这里就挑一个看了。来看看 load(String string) 内部的代码。

RequestManager

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@NonNull
@CheckResult
@Override
public RequestBuilder<Drawable> load(@Nullable String string) {
return asDrawable().load(string);
}

内部先调用了 asDrawable() 。

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@NonNull
@CheckResult
public RequestBuilder<Drawable> asDrawable() {
return as(Drawable.class);
}

在 as 方法中,回去新建一个 RequestBuilder 对象,资源类型为 Drawable 。

一眼就可以看出,这是使用构造者模式来创建 Request 。

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@NonNull
@CheckResult
public <ResourceType> RequestBuilder<ResourceType> as(
@NonNull Class<ResourceType> resourceClass)
{

return new RequestBuilder<>(glide, this, resourceClass, context);
}

去 RequestBuilder 的构造方法中看看。

RequestBuilder

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@SuppressLint("CheckResult")
@SuppressWarnings("PMD.ConstructorCallsOverridableMethod")
protected RequestBuilder(
@NonNull Glide glide,
RequestManager requestManager,
Class<TranscodeType> transcodeClass,
Context context)
{

this.glide = glide;
this.requestManager = requestManager;
this.transcodeClass = transcodeClass;
this.context = context;
this.transitionOptions = requestManager.getDefaultTransitionOptions(transcodeClass);
this.glideContext = glide.getGlideContext();

initRequestListeners(requestManager.getDefaultRequestListeners());
apply(requestManager.getDefaultRequestOptions());
}

注意一下,这里调用了 apply 方法。apply 方法是用来对当前请求应用配置选项的。这里传入的是默认的配置选项。

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@NonNull
@CheckResult
@Override
public RequestBuilder<TranscodeType> apply(@NonNull BaseRequestOptions<?> requestOptions) {
Preconditions.checkNotNull(requestOptions);
return super.apply(requestOptions);
}

RequestBuilder.apply 方法内部会去调用父类的 apply 方法。

BaseRequestOptions

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@NonNull
@CheckResult
public T apply(@NonNull BaseRequestOptions<?> o) {
if (isAutoCloneEnabled) {
return clone().apply(o);
}
BaseRequestOptions<?> other = o;

if (isSet(other.fields, SIZE_MULTIPLIER)) {
sizeMultiplier = other.sizeMultiplier;
}
if (isSet(other.fields, USE_UNLIMITED_SOURCE_GENERATORS_POOL)) {
useUnlimitedSourceGeneratorsPool = other.useUnlimitedSourceGeneratorsPool;
}
if (isSet(other.fields, USE_ANIMATION_POOL)) {
useAnimationPool = other.useAnimationPool;
}
if (isSet(other.fields, DISK_CACHE_STRATEGY)) {
diskCacheStrategy = other.diskCacheStrategy;
}
if (isSet(other.fields, PRIORITY)) {
priority = other.priority;
}
if (isSet(other.fields, ERROR_PLACEHOLDER)) {
errorPlaceholder = other.errorPlaceholder;
errorId = 0;
fields &= ~ERROR_ID;
}
if (isSet(other.fields, ERROR_ID)) {
errorId = other.errorId;
errorPlaceholder = null;
fields &= ~ERROR_PLACEHOLDER;
}
if (isSet(other.fields, PLACEHOLDER)) {
placeholderDrawable = other.placeholderDrawable;
placeholderId = 0;
fields &= ~PLACEHOLDER_ID;
}
if (isSet(other.fields, PLACEHOLDER_ID)) {
placeholderId = other.placeholderId;
placeholderDrawable = null;
fields &= ~PLACEHOLDER;
}
if (isSet(other.fields, IS_CACHEABLE)) {
isCacheable = other.isCacheable;
}
if (isSet(other.fields, OVERRIDE)) {
overrideWidth = other.overrideWidth;
overrideHeight = other.overrideHeight;
}
if (isSet(other.fields, SIGNATURE)) {
signature = other.signature;
}
if (isSet(other.fields, RESOURCE_CLASS)) {
resourceClass = other.resourceClass;
}
if (isSet(other.fields, FALLBACK)) {
fallbackDrawable = other.fallbackDrawable;
fallbackId = 0;
fields &= ~FALLBACK_ID;
}
if (isSet(other.fields, FALLBACK_ID)) {
fallbackId = other.fallbackId;
fallbackDrawable = null;
fields &= ~FALLBACK;
}
if (isSet(other.fields, THEME)) {
theme = other.theme;
}
if (isSet(other.fields, TRANSFORMATION_ALLOWED)) {
isTransformationAllowed = other.isTransformationAllowed;
}
if (isSet(other.fields, TRANSFORMATION_REQUIRED)) {
isTransformationRequired = other.isTransformationRequired;
}
if (isSet(other.fields, TRANSFORMATION)) {
transformations.putAll(other.transformations);
isScaleOnlyOrNoTransform = other.isScaleOnlyOrNoTransform;
}
if (isSet(other.fields, ONLY_RETRIEVE_FROM_CACHE)) {
onlyRetrieveFromCache = other.onlyRetrieveFromCache;
}

// Applying options with dontTransform() is expected to clear our transformations.
if (!isTransformationAllowed) {
transformations.clear();
fields &= ~TRANSFORMATION;
isTransformationRequired = false;
fields &= ~TRANSFORMATION_REQUIRED;
isScaleOnlyOrNoTransform = true;
}

fields |= other.fields;
options.putAll(other.options);

return selfOrThrowIfLocked();
}

可以看到,配置选项有一大堆。其中不乏有我们很常用的:

  • diskCacheStrategy 磁盘缓存策略
  • errorPlaceholder 出错时的占位图
  • placeholderDrawable 加载时候的占位图
  • overrideWidth、overrideHeight 加载图片固定宽高

等等,都是在 apply 中应用的。

看完了 asDrawable() 方法,接下来就回过头来看看 load 方法。

RequestManager

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@NonNull
@Override
@CheckResult
public RequestBuilder<TranscodeType> load(@Nullable String string) {
return loadGeneric(string);
}

所有的 load 方法内部都是去调用 loadGeneric 。

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@NonNull
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
this.model = model;
isModelSet = true;
return this;
}

在 loadGeneric 中,把 model 赋值给 this.model 全局变量。然后把 isModelSet 设置为 true ,标记已经调用过 load 方法了。并且返回了当前 RequestBuilder 对象。

以上就是 load 方法内部所有的逻辑了,其实 load 方法内部并没有什么复杂的东西。真正复杂的是接下来的 into 方法。关于 into 方法在下一篇中会给大家讲解。

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